• Updated bnrp_lock to streamline starting/searching/hotwiring vehicles
  • Changes to bnrp_lock keep you from being able to search your own vehicles, allow you to search motorcycles for keys, and eliminate one line of text from the process of interacting with vehicles
  • Disabled police response again after making tweaks over the past week — the goal in doing this is to have an NPC police force that responds reasonably — not en masse
  • Fixed issues that made it possible to search cars multiple times
  • Began preliminary work to handle opening and closing doors, bank vaults, etc…
  • Fixed uniforms for Ocean Salvage job
  • Fixed telephone being usable without owning one by typing /phone
  • Added Coquette to PDM vehicle shop
  • Added Massacro to Performance shop
  • Police now have the ability to confiscate and reallocate dirty money into the department budget
  • Work out pathing for 3 peds spawned for first bank heist
  • Began working on mechanics for first bank heist
  • Fix Performance car dealer spawning purchases underground
  • Visible handcuffs and soft-cuffing
  • More barely noticeable changes to the Police Taurus — mostly lens changes
  • Spent a LOT of time this week trying to master the fine art (hahahaha that is a FiveM/GTA joke) of spawning peds and controlling them. So far everything is coming up as working in a single client, but when I attempt to reproduce the results as a networked process…it all goes poopie. Once I get this down a lot of really cool things become possible… I will get it, it will just take time. 😀
  • Made several changes to traffic in the world, we knew this would be something necessary because of the way vehicles are spawned. As the population grows, so does the traffic. We have lowered it to help alleviate explosion issues. We also suppress some natural spawns of the City Bus.
  • Looked more into towing vehicles on a small trailer (boat trailers, motorcycle trailers, and vehicle trailers). This will become a feature at some point, it just isn’t ready yet 🙂
  • More work on the garage system and how aircraft are handled
  • Worked out a way to manage spawning and despawning peds over the network. This opens up a lot of possibilities for us. 🙂
  • Lowered HUD sizing to get everything placed closer together
  • Added new job – GoPostal (still needs some work, but it will be ready soon)
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