Just a heads-up, I worked on a new script this week that will likely keep the changelog somewhat low. Obviously notes regarding it will be below.

  • Began work on bnrp_gruppe6 — armored car robberies
  • Got armored car robberies working and set so they cannot be repeated on the same truck
  • Sync money for each truck across all players. Players stand in the ring finding bits of money until the truck is emptied. The money will remain collectible for all players on the server and needs to be defended while collecting from both the police and other players
  • Fixed diving gear for both males and females — it turned invisible when we added ~150 new clothing slots
  • Fixed another multicharacter issue — this may be the last one?
  • Configured NPC/local dispatch services and now enable and disable wanted levels based on character job. Scripted crimes do not alter wanted level (yet).
  • Added lower section to Pillbox hospital
  • Updated Pillbox marker coordinate locations
  • Corrected issue with drawing text at water coolers
  • Fixed animation issues with water coolers
  • Added several dog types to Pillbox to test groundwork for roleplaying animals
  • Added enhanced LSPD Mission Row extensions — this place is a maze now
  • Preliminary work for dye packs
  • Network sync for dye packs
  • Added items for dye packs
  • Finalized dye packs, network code, and look-and-feel
  • Enabled Wanted Levels and disabled certain single-player dispatch types (this may not remain the way it is… we are considering options regarding NPC law enforcement response, but so far it has added a ton of excitement)
  • Added new items: Bank Security Bag, Locked Bank Bag, and Heavy-duty Shears
  • Added command: /splat for testing bank dye packs (will be removed)
  • Began preliminary work for billowing smoke from damaged and destroyed vehicles
  • Began preliminary work for hospital incinerator
  • Added vehicle smoke screens — Press G to activate, enjoy it while it is in, it will go away soon 😀
  • Made the Body Repair Kit repair the body of the car fully, but retains engine condition
  • Fixed issues causing conflicts between lockpicking houses, garages, and briefcases
  • Tweaked screen by the pier
  • Added active screen to Vanilla Unicorn
  • Created skin for Police Dodge Charger
  • Created skin for a second Police Dodge Charger (that likely won’t be used)
  • Created skin for Police Ford Taurus
  • There are currently a total of 8 different police cars in the works, all of them will be themed the same way
  • Coffee machines now work (it says $5 currently, but there is no charge at the moment)
  • Coffee will buff your player movement speed by an additional 10% and give you infinite stamina for 5 minutes
  • Coffee will cause your player to crash for 1 minute which makes you walk slightly slower than normal, and carry a tired looking movement style (yes, other buffs and debuffs are coming)
  • Watercoolers can be used to flush crashes and debuffs out of your system
  • Finalized Chief of Police Charger

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